Brothers in Arms: Hell’s Highway Comic Book Presale

I’m in a comic book! Sort of (not really).

There is a such thing as a video game. And in that realm of that product that have what we, in the internet, call a WWII FPS MMPORGOMGWTFBBQ. The best of these is a series called “Brothers in Arms” produced by Gearbox Software. They are currently developing the third installment, “Hell’s Highway” (originally titled “Brothers in Arms: Life’s a Beach…Stom It!“)

I care about this:

A) Because every single person I know in the world (including the characters in this webcomic who are NOT me…and not Tom Cruise) is hard at work this very minute making it all happen, and
B) I’m in all three games

In the “Brothers in Arms” series, I play Pvt. Michael Garnett. Garnett dies in the first game, but the circumstances of his death are shrouded in mystery, and possibly shame, and possibly unsportsmanlike conduct. In the second game Garnett shows back up as a zombie time traveler, reanimated by the Nazi’s. Not really, but that would be cool. In “Hell’s Highway” you may finally learn the secrets of his death and who is responsible (I know, but I’m not telling).

My good friend, Mikey, is the writer for all three games and now a comic book title based on the game. This comic looks fucking slick (especially issue 5 which deals with Garnett’s backstory). Even though you can’t hear my voice in the comic, you should think of me when you read it. I asked if we could have those interactive comics, like in “Big,” but Mikey said that was just a movie. Mikey is also the voice of Cpl. Corrion (who doesn’t die in the first game). We might podcast the comics reading only our parts, pausing for the rest (so you can read along) and making tank noises.

The comic is up for preorder here:

2008-01-30-bia-comic

The thing that sets this franchise apart from EVERY OTHER WWII shooter is the story. Each and every character has a unique personality, friendships, families and a reason to try and survive (most of them don’t). When you play the game you get lost in the story. You try and keep your men alive, not to get to the next mission, but to make sure your friends don’t die (they die anyway). Playing the game is a sobering experience. It’s confusing, chaotic, and terrifying. It feels like war.

The narrative, the graphics, the whole experience of these games is top shelf. Do yourself a favor and preorder the comic, play the games and rest easy in the knowledge that sometimes when you hear “GET DOWN!” or “KRAAAUUUTS!” it’s me, saying “Hi.”

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8 Comments

  1. I should write an issue that’s simply called “The Garnett and Corrion Podcast Roadtrip!”

    The entire issue is just us squabbling, in a jeep, about popular 40’s pop culture. It’s a sure fire hit!

    • Throw in a twangy banjo soundtrack and a fat (John Balushi-type) character and you have a perfect road trip movie.

      Oh, and Chevy chase plays Garnett.

    • Play the first one “Road to Hill 30.” It really establishes the characters and plot, and it’s a fantastic game.

      (#2 is actually VERY hard)

  2. That’s really cool. I’m not hugely into FPSes, but I really enjoyed CoD4 so if your game is anything like that then I’ll definitely give it a go.

    • I think it’s better from a gameplay experience stand point. Once you get the control scheme down its a very organic game and feels extremely real.

  3. Throw in a twangy banjo soundtrack and a fat (John Balushi-type) character and you have a perfect road trip movie.

    Oh, and Chevy chase plays Garnett.

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